Hey Chesire -
I will let our developer's know of your request.
I will say though your example is presenting some of the caveats that the Valve lists for this particular technic, "This is not a total solution - there are still some situations where stretching will occur (such as sudden 90° outcroppings).
It's handled as best it can be, though." 90 deg.
#2 Using Tessellation & Displacement in UE4 - Unreal Engine 4 for Beginners Tutorial Bonus Step
turns will always have a slight stretching effect as you are compressing new vertices into a very small portion of your UV space.
I will keep you up to date as I hear anything.
answered Dec 16 '14 at 05:25 PM