Trade Option In Peace Walker

Trade option in peace walker

This article is about the video game, Metal Gear Solid: Peace Walker. You may be looking for other uses of the term.

Metal Gear Solid: Peace Walker

Release date(s)

PlayStation Portable
JP April 29, 2010
NA June 8, 2010
EU June 17, 2010
UK June 18, 2010
PlayStation 3
NA November 8, 2011
JP November 10, 2011 (HD Edition)
EU February 3, 2012
Xbox 360
NA November 8, 2011
JP November 10, 2011 (HD Edition)
EU February 3, 2012

Metal Gear Solid: Peace Walker (メタルギアソリッド ピースウォーカー,Metaru Gia Soriddo Pīsu Wōkā?, commonly abbreviated as MGS PW) is a game in the Metal Gear series.

It was released for the PlayStation Portable in 2010.

It explains the story of Big Boss and leads up to the events of the founding and the creation of Outer Heaven. The game was officially announced at Sony's E3 press conference on June 2, 2009.

Trade option in peace walker

Hideo Kojima designed, wrote, produced and directed the game. The theme song for the game is titled "Heavens Divide." To reflect the different gameplay style, the series tagline "Tactical Espionage Action" was replaced by "Tactical Espionage Operations." The game's development was done in memorandum to Satoshi Itō, a.k.a. Project Itoh, the author of the Metal Gear Solid 4: Guns of the Patriots novelization, who had died from a battle with terminal cancer a year before the game was released.

The game is set in 1974, ten years after the events of Metal Gear Solid 3: Snake Eater, four years after the events of Metal Gear Solid: Portable Ops, and just two years after the events of the Les Enfants Terribles project.

The setting of the game takes place in Costa Rica.

The game was released in Japan on April 29, 2010; North America on June 8, 2010; Europe on June 17, 2010; and the UK on June 18, 2010.

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On a related note, this was the first time a Metal Gear Solid game was released in Japan first instead of overseas first/internationally since the first Metal Gear Solid.

On November 8, 2011, Peace Walker was re-released as a component of the international versions of the Metal Gear Solid: HD Collection for both the PlayStation 3 and Xbox 360.


The year is 1974. In Costa Rica, an unknown army of well-equipped soldiers has taken over the defenseless country. The soldiers have also brought along a nuclear warhead labeled "Peace Walker", to set off their last nuclear warhead for deterrence, and demonstrate their power with the perfect deterrent.[1] Big Boss is asked to save the country along with his Militaires Sans Frontières (Soldiers Without Borders).

It is later learned that the soldiers that invaded the country are a rogue CIA unit, as well as the fact that the MSF's client, a University for Peace professor named Ramón Gálvez Mena, is actually an agent of the KGB. If Big Boss fights them then he will become an enemy of America. Eventually, Big Boss and his soldiers would come to be known as the founders of Outer Heaven.

For a full summary of the story, see Peace Walker Incident.

It is believed that one of the main plot points, regarding human beings not being able to execute the rules of deterrence due to human nature, was inspired by real life story of Stanislav Petrov.


Petrov, after receiving a false positive of a missile attack from USA, chose not to report to HQ. In 2006, he was awarded a medal from the UN for preventing World War 3.

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Similarly, at one point, there is a mention of a Soviet submarine commander refusing to fire on a nuclear weapon carrying American destroyer during the Cuban Missile Crisis.

Similar to Metal Gear Solid 3, a timeline is displayed prior to the credits, which includes entries on Huey, Big Boss, and Miller.



Some changes have been made to the standard Metal Gear formula.

Movement is done with the analog stick; actions such as co-op actions use the directional pad; melee actions, which include multiple throws into a crowd of enemies, uses the R button; weapons uses the L button with the R button.

The player is unable to move or shoot while laying down and while pinned to a wall, making Peace Walker the first game since Metal Gear to lack any crawling ability.

The player can set the control system according to Metal Gear Solid: Portable Ops, Metal Gear Solid 4: Guns of the Patriots, or Capcom's Monster Hunter.

The Comrade System from Portable Ops has been removed in favor of co-op gameplay, with two players in the main missions and up to four players in the boss missions called Co-Ops.

Players can choose one of various different load-outs including one's camouflage.

  • Naked: Wears only light clothing. Players who use the Naked uniforms are able to move fast, at the expense of lower stealth, weaker defense, and fewer items.
  • Jungle Fatigues: A balance of stealth, defense, weapons, and inventory. Available in multiple camouflage patterns.
  • Sneaking Suit: A different version of Snake's uniform from Portable Ops, the Sneaking Suit allows players to move without generating foot noises and have higher camouflage compared to other suit while moving.

    Players can carry up to five items and six secondary weapons.

    MGS Peace Walker - All Tapes / Codecs

  • Battle Dress: A heavily armored variant, players equipped with the suit can carry a third primary weapon and absorb much damage at the expense of less items, slow movement speed, and a lower camouflage index.

  • Tuxedo: Players who wear the Tuxedo can carry many items at the expense of less secondary weapons and camouflage index.

There are several actions that can take place when two Snakes are next to each other. Snake-in allows players to hold on to each other as one player leads the way.

This also allows the players to fire on the move. Other co-op actions include holding up closing doors, performing CPR on falling comrades, sharing items, and acting as a spotter for other players whose vision is obscured. The game adopts certain mechanics from Metal Gear Solid 4, such as the ability to move while crouched, the over-the-shoulder view, the CQC system, and the ability to search held-up/knocked out soldiers.

In addition, any items that are procured on site when such items are also maxed out in capacity (such as various recovery items and ammunition) can still be picked up and submitted to Mother Base, in a manner similar to the item exchange from Metal Gear Solid 4 or the Deliveryman career in Portable Ops.

The truck from Portable Ops, where players can bring subdued enemy soldiers for recruitment, has been discarded in favor of the Fulton Skyhook, which players attach to subdued soldiers and prisoners.

In addition, the standard formula of procuring weapons on-site has been limited to throwing/placable weapons, items, ammunition, and uniforms, and recruiting soldiers, unlike in Portable Ops, does not allow the player to gain firearms from them.

Instead, the weapons themselves and other equipment have to be developed via an R&D team. In addition, playing as any enemy soldiers is only allowed for when doing a Versus Op, and even then only when gaining the costume during gameplay, a significant difference from Portable Ops, where the player could play as the person they recruited.

The Wi-Fi recruitment system from Portable Ops has been modified. Instead of tapping the Circle button to obtain a strong enough signal from an access point, the player will have to knockout soldiers with CQC to accept them.

The cardboard box used to hide from enemy soldiers is now available in two-man versions called Love Boxes, which have different variants. The Surround Indicator in Portable Ops can only be used when it's equipped in the item box.

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Players will also develop and use an early version of the Soliton Radar from Metal Gear Solid. The game features the camouflage index system from Metal Gear Solid 3. Unlike Metal Gear Solid 3, the player is unable to change camouflage uniforms during a mission as the point index will be entirely based on movement, position, and the size of the weapon equipped in the weapon box. The player can also use marking devices to call in artillery strikes or resupply drops.

Another change from Portable Ops is that none of the recruited personnel actually retain their original outfits when recruited, nor do they actually have any unique characteristics on the field (they instead share the general male or female model).

In addition, with the obvious exception of Big Boss, none of the unique characters are actually playable during missions, they are instead Mother Base exclusives.

Some of the game's cutscenes will require button inputs to advance the plot and can count towards the rating for completing a mission.

The crew management system from Portable Ops also returns through a feature called the Mother Base, an abandoned OTEC research platform in the Caribbean that serves as MSF's headquarters. Aside from managing the combat, medical, intelligence, and technology research teams seen in Portable Ops, the player can assign personnel to the mess hall crew to feed the troops and keep up their morale.

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Rebellious or injured personnel can be brought to the brig and sickbay respectively. The player will also have a chance to capture military vehicles that appear in the game as minor bosses, such as armored personnel carriers, tanks, and attack helicopters. Up to 350 soldiers can be recruited; excess staff caught in a mission must be discharged and up to 50 vehicles can be captured over the course of the game.

Achievement Guide for Trader

Peace Walker is the first canonical Metal Gear game to not have a multiple playthrough option after completing the main game. On a related note, it is also the first and so far only Metal Gear Solid game that has the Tuxedo (or a similar outfit) that does not need the full completion of the game to unlock (instead, it only requires the first ending for it to be unlocked).

Peace Walker is the first Metal Gear game to have the player go through multiple torture sessions since the original Metal Gear Solid. Similarly, it is also the first canon game since the original Metal Gear to include a star ranking system which increases credentials (in this case, Heroism). Likewise, it is also the first game since Metal Gear to have Big Boss (temporarily) act as a radio contact (during the Mine Base version of the "Base Defense" Extra Ops series of missions).

In addition to the story missions (referred to as Main Ops), there are also optional missions known as Extra Ops, as well as a Facebook-style game known as Outer Ops that involves deploying mercenaries to hotspots around the world.

Trade option in peace walker


Hideo Kojima officially announced Peace Walker at Sony's E3 2009 conference, after running various countdowns for the announcement on a Konami website, stating that the team that made Metal Gear Solid 4 would return to help develop the game.

Kojima also stated that the game was not a spin-off, nor was it a side-story. He referred to both Peace Walker and Metal Gear Solid: Rising as Metal Gear Solid 5, while specifically calling Peace Walker "the MGS5 inside me."[2]

A trailer for the game shown at E3 2009 also described it as the "missing link" in the Metal Gear series.

A trailer was later shown at Gamescom 2009. The latter trailer also revealed multiple Big Bosses, indicating multiplayer or co-op gameplay, which was confirmed by both a commentary video by Ken and Aki of the trailer, and by Famitsu in August 2009.

Credits appearing at the end of the trailer revealed that Kojima was writing, directing, and producing the game; Shuyo Murata was also a writer on the game; Yoji Shinkawa was the character designer; and Kenichiro Imaizumi was also producing the game.

While developing Portable Ops, Kojima originally planned on only creating the overall guidelines and concepts for Peace Walker and then leave the rest to the next generation of developers at Kojima Productions. He was also planning on only being a producer of the game and focus on games not set in the Metal Gear series.

He made the setting for the game in Costa Rica and created a story with themes about nuclear deterrence and the Cold War.

Trade option in peace walker

When it looked like the story may be too confusing to a younger audience, he decided to become more involved in the development of the game and decided to direct it, feeling that it was still a little too early to leave the game in the hands of the developers without his help.

In an open letter to fans in August 2009, Kojima stated that Peace Walker would be a "full-featured" sequel that would "require hundreds of hours to complete." Kojima further stated that Peace Walker would include many features unique to the PSP and a new gameplay system.

At the 2009 Tokyo Game Show in late September, a demo of the game was playable and was available to download for anyone who brought a PSP to the event, which IGN later made available on their site. A nine minute trailer was also shown that introduced the characters that would be featured in the game along with "Heavens Divide", the game's theme song.

Kojima revealed that the theme of Peace Walker was "PEACE." This falls in line with the themes of past titles, including "GENE" (Metal Gear Solid), "MEME" (Metal Gear Solid 2), "SCENE" (Metal Gear Solid 3) and "SENSE" (Metal Gear Solid 4).

It was also revealed that Ashley Wood would be illustrating the game's cutscenes, similar to how he illustrated the cutscenes in Portable Ops. Also during the 2009 Tokyo Game Show, Kojima stated that President Richard Nixon's resignation during August 1974 might factor in the game's story.

Kojima also stated: "Solid Snake's storyline has ended with Metal Gear Solid 4. But there's still a lot more when it comes to Big Boss' storyline. The Cold War was a time where people, neither good nor evil, were manipulated by various factors, and they became good or evil. The same goes for Liquid Snake, and we'll get to see just what happened to him."

Kojima also stated that there would be flashbacks to events from Metal Gear Solid 3 and that the game's theme would be nuclear deterrence.[3]

In early December, Famitsu stated that Peace Walker would be released in Japan on March 18, 2010, though on January 29, 2010, Konami declared that the release date would be delayed to April 29.

On December 3, Konami announced that the game would be released in Europe on May 28, 2010.

? No crawl option in Peace Walker ?

The following day, Konami announced that the game would be released in North America on May 25, 2010 and that an English demo would soon be available. On December 17, Konami released an English demo onto the European and North American PSP PlayStation Stores. This demo contained everything the Japanese demo had plus a new level which involved infiltrating an enemy facility located in a mountainous region.

On March 16, 2010, Konami announced that the game would be released in North America on June 8, 2010, pushing the release date by two weeks.

They also announced that it would be released on June 17, 2010 in Europe and on June 18, 2010 in the UK, pushing the release dates up by three weeks.

Trade option in peace walker

Because of this, Peace Walker is the first canonical Metal Gear entry since Metal Gear Solid to be released in Japan first instead of America.

According to an FAQ on the official site, a few new details were revealed about the game. The reason that Konami had chosen the color yellow as being the main color for Peace Walker related materials was because the target audience was going to be slightly younger than before (school aged kids), so they went with the POP style.

It was also stated that they based the Skull logo mark of the Militaires Sans Frontières off of Gondwanaland (Pangaea). The limited edition PSP containing the logo in the bundle pack was also unique from the others, as the MSF logo was in a different spot in each PSP.[4]

Kojima also revealed that, due to it lacking blood and less violence, Peace Walker was going to be rated "T", although he would have preferred it if it were rated "E" for Everyone.[5]

On the release date for North America version, Konami President Shinji Hirano helped release the game "rugged Snake style" by posing on a customized Land Rover Defender.[6]

Age ratings and censorship

Due to the broader target audience for this game, this is the first main Metal Gear Solid game to receive a "Teen" rating from the ESRB since Metal Gear Solid: Portable Ops Plus.

Censorship standards in Japan also meant that a cutscene involving electrical torture had to be heavily edited in the Japanese version, by instead featuring the use of laughing rods, and disregarding any other story references to the torture.

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The scene remains uncensored in the overseas versions.


Peace Walker's soundtrack was composed by Nobuko Toda. The Metal Gear Solid: Peace Walker Original Soundtrack was released in Japan on April 14, 2010. The game's theme song, "Heavens Divide" is performed by Donna Burke, and was released in Japan on April 7, 2010, coupled with the song "Koi no Yokushiryoku" as well as various other versions of both songs.

Rather than the motif used in Metal Gear Solid 3 and 4, Peace Walker has its own main theme.


Peace Walker included some crossover materials in the game: It had a crossover with the Capcom-developed RPG series Monster Hunter as promotion for the then-upcoming title Monster Hunter 3rd: Monsters Unite, where Big Boss and the MSF would, upon meeting Trenya, be deployed to Isla del Monstruo and hunt various monsters.

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The majority of them (Velociprey, Tigrex, and Rathalos) were originally from the Monster Hunter series, but one of them (Gear Rex) was created specifically for the crossover.

Felynes besides Trenya also appeared to aid the players. There was also Japanese exclusive DLC that released various T-shirts relating to Monster Hunter.

Big Boss and The Boss also appear in Monster Hunter Portable 3rd as downloadable skins for hunters, as well as a Sneaking Suit attire for Felynes. Peace Walker also had a minor crossover with the Square Enix game Front Mission Evolved, which likewise supplied that game with bonus decals for their robots that were based on logos from the Metal Gear series, including the FOX emblem.