Foods are consumable items that when eaten restore hunger and hunger saturation points and sometimes cause status effects.
They are essential to survival, as going without them will eventually starve the player, causing severe damage (in Easy and Normal modes) or even death (in Hard and Hardcore modes).
Food is eaten by holding use item while having the food item selected in the hot bar or in the off hand.
Cake cannot be eaten this way, and must instead be placed on a surface before being eaten.
Foods that are Crafted/Cooked
The player must eat food regularly, or they will begin losing health and die soon after, except when the difficulty is set to peaceful.
With the exception of chorus fruit, golden apples, honey bottles and milk, food may not be eaten when the hunger bar is completely full.
In Java Edition, the player cannot eat in peaceful mode.
All food items and ingredients can be stacked in the inventory slots, except for milk, rabbit stew, mushroom stew, beetroot soup, and suspicious stew.
This page covers food items for players; blocks and items that can be eaten by other mobs are not included here.
Hunger and saturation
Players have two different food statistics, only one of which is visible: The hunger level is visible, and the saturation level is not.
Saturation is the first statistic to decrease when a player performs energy-intensive actions, and it must be completely depleted before the visible hunger meter begins decreasing. Although the current saturation level is generally hidden, the player can tell that their saturation level is completely depleted if the visible hunger meter begins displaying a jittering effect.
Eating a food item replenishes a fixed number of hunger points and saturation points, based on the item. Some foods have a better ratio of saturation to hunger points replenished than others.
Foods that are Gathered
Overeating the hunger bar does not overflow to saturation.
A player's current saturation level can never exceed their current hunger level.
A player at a hunger level of 5, for example, can only be at a maximum of 5 saturation. This is important to remember when choosing which foods to eat for the most efficient use of food: Highly saturating foods/low hunger-restoring foods should be eaten when the hunger bar is more full, especially when the bar has begun jittering.
If the player eats highly saturating foods when the bar is low, saturation points are likely wasted, since saturation level can never exceed hunger level.
Nourishment is defined as the ratio of saturation to hunger points restored. Foods with higher nourishment values should be eaten when the hunger bar is more full.
The "nourishment" table below can help by categorizing foods by their saturation-to-hunger restoration ratios. See the more detailed Foods table for the exact hunger and saturation statistics of each food.
What Is The Best Food In Minecraft?
|Name||Icon||Food Points||Saturation restored||Effective Quality|
|Baked Potato||5 ()||6||11||1.2|
|Cooking a potato in a furnace, smoker, or campfire|
|Beetroot Soup||6 ()||7.2||13.2||1.2|
|Cake (slice)||2 ()||0.4||2.4||0.2|
|Consume one slice of cake|
|Cake (whole)||14 ()||2.8||16.8||0.2|
|Chorus Fruit||4 ()||2.4||6.4||0.6|
The player may be teleported randomly, as described at Enderman#Teleportation.
|Breaking chorus plants|
|Cooked Chicken||6 ()||7.2||13.2||1.2|
|Cooked Cod||5 ()||6||11||1.2|
|Cooked Mutton||6 ()||9.6||15.6||1.6|
|Cooked Porkchop||8 ()||12.8||20.8||1.6|
|Cooked Rabbit||5 ()||6||11||1.2|
|Cooked Salmon||6 ()||9.6||15.6||1.6|
|Dried Kelp||1 ()||0.6||1.6||0.6|
|Enchanted Golden Apple||4 ()||9.6||13.6||2.4|
|Golden Apple||4 ()||9.6||13.6||2.4|
|Golden Carrot||6 ()||14.4||20.4||2.4|
|Honey Bottle||6 ()||1.2||7.2||0.2|
|Melon Slice||2 ()||1.2||3.2||0.6|
|Mushroom Stew||6 ()||7.2||13.2||1.2|
|Poisonous Potato||2 ()||1.2||3.2||0.6|
Poison for 4 seconds (60% chance)
|Pumpkin Pie||8 ()||4.8||12.8||0.6|
|Rabbit Stew||10 ()||12||22||1.2|
|Raw Beef||3 ()||1.8||4.8||0.6|
|Raw Chicken||2 ()||1.2||3.2||0.6|
Hunger for 30 seconds (30% chance)
|Raw Cod||2 ()||0.4||2.4||0.2|
|Raw Mutton||2 ()||1.2||3.2||0.6|
|Raw Porkchop||3 ()||1.8||4.8||0.6|
|Raw Rabbit||3 ()||1.8||4.8||0.6|
|Raw Salmon||2 ()||0.4||2.4||0.2|
|Rotten Flesh||4 ()||0.8||4.8||0.2|
Hunger for 30 seconds (80% chance)
|Spider Eye||2 ()||3.2||5.2||1.6|
Poison for 4 seconds
|Suspicious Stew||6 ()||7.2||13.2||1.2|
The following for 3-11 seconds, depending on the flower used:
|Suspicious Stew (Together with Saturation)||13 ()||21.2||34.2||1.6307692307692|
Effect of Saturation already added to total points restored
|Sweet Berries||2 ()||0.4||2.4||0.2|
|Tropical Fish||1 ()||0.2||1.2||0.2|
- ↑Food Points + Saturation, which gives roughly how 'long' the food will last.
See hunger for details. This value will be reduced if you are near your food or saturation caps, as excess points of either type will be wasted.
- ↑ ab